Restricted Playable Characters Oct 25, 2014 18:45:05 GMT -5
Post by CC Corp on Oct 25, 2014 18:45:05 GMT -5
Although DotHackInfinity generally doesn't hold activity checks, we have decided to implement certain activity rules toward RPCs on the site. Anyone who wishes to create an rpc will be subjected to the following rules and guidelines...> We have a one RPC per member policy, though some exceptions apply.
> Seeing as there are a limited number of slots for Reborn Gods and Special Classes, these characters will count as rpcs , so they will be subjected to the same rules as all the others.
> All Reborn Gods acquire their title through gameplay. It does not just fall down on them out of the sky. A position appearing means a previous Reborn God has become inactive long enough that he/she has lost the title. Newly created Reborn Gods will have to pass a quest provided by a moderator or dungeon master to acquire the position. Thus a Reborn God may take up more than one RPC spot depending on the particular player undergoing the test (you *can* have a Special Class and be a Reborn God as well, for example).
> The staff is liable to remove a hacker's privileges permanently if they deem the player unfit to use them anymore.>Hackers: 1 open spot(s) left!
>Gamemaster: 1 open spot(s) left!
>Vagrant AIs: 1 open spot(s) left!
>Reborn Gods: 0 open spot(s) left!
Use the following form to claim and reserve a spot as a hacker, Vagrant AI, Reborn God, or Gamemaster (this must be done before applying):
Name: ooc/cbox name
I want a _____ position, please.
Reservations will only last for 7 days. If your character isn't accepted within this time limit your reservation is put down and the spot is open again. No advance reservations of future openings are allowed.
(Note: These are like the faceclaims as in it's first come first serve.)
*IN-CHARACTER GAMEMASTERS, should not be confused for our OOC GMs.
Artificial Intelligence, or "AI" for short, refers to programs that are able to act independently of a user. Unlike regular AIs, Vagrant AI-controlled characters do not act based on their programming. Although we'd like to give the player who owns a Vagrant AI as much freedom as we'd like to, guidelines have been constructed to make understanding this race easier and avoid certain complications.
> Firstly, although a Vagrant AI's background/origins may be kept obscure for plot purpose (or maybe because you just don't feel like making one up), no matter how you go about it there are three basic ways in "The World R:Fusion" in which a Vagrant AI comes into being:1) Created by a programmer: a character with self-awareness, a unique personality, and an evolving understanding from the beginning. Often these characters are created with some sort of purpose in the programmer's mind and have a sort of 'black box' programmed into them which subconsciously 'guides' them toward that goal. However, they may also simply be a program meant to be free and roam around evolving; they may or may not know who their creator is and generally have a slight inclination to find out if they don't.
2) Putting themselves together from "trash" data. What we mean by this is this: chunks and bits of data are always floating around "The World", whether visible or invisible to the eye, especially in the Outer Areas of the game that CC Corp staff has less access to. These arbitrary lines of code repeatedly come together to form heaps until a substantial amount of data has amassed and a makeshift program surfaces. This is the AI, a patchwork of codes which inherently have no purpose and is basically a mismatch of once-random data. These type of AIs are often very confused about their "self" and their surroundings and have to pretty much work their own personalities and purpose themselves.
3) A player who is turned into an AI. This is the rarest case of the three because certain conditions must be met before this is able to happen in R:Fusion, no ifs and/or buts. Usually, the creation involves another Vagrant AI with the ability to alter a player's data to a significant extent as to affect the player in real life too. Similar to the games, when a player gets turned into an AI their real-life self falls into a coma. Then some way or another bits of their consciousness flow into the game and are interwoven into their character, creating the AI. These type of AI can only be created with the intervention of a Staff Member here in Infinity thought in-game plotting.
> A Vagrant AI is a character that is not bound to the same restrictions that ordinary players are subject to by the "System". As such, they may interact directly with the NPC inhabitants and cross over to parts of "The World" ordinarily inaccessible to normal players.
> Their skill sets also differs greatly from normal players since they can directly manipulate data in the game, similar to hackers. For example, they can Gate In and out of areas at free will without the use of a Chaos Gate, even into restricted areas. They can also trap players in dungeons and shift forms.
> Vagrant AIs don't experience the kind of "death" regular players go through in the game. When a Vagrant AI "dies", they simply retreat from the field/area and seclude themselves wherever that particular Vagrant AI feels is a "safe place" to recover, which can be any other field, area, or Root Town. Their HP, SP, and Status conditions are not reset after death. In return for their abnormal powers, Vagrant AIs are much more vulnerable than regular players and sustain prolonged damage that unless dealt with, doesn't go away on its own. Their wounds regenerate slowly, as if they were real mortal beings living in "The World", so after "death" they must recover a fair degree before they are able to move about again.
> Vagraint AIs act as residents of "The World". Because of this, they are susceptible to sensations such as pain or comfort, but they do not necessarily have to be subjected to mundane human habits such as hunger or sleep.
> Vagrant AIs can alter their surroundings, but their power is directly proportional to their Awareness Level. An AI with a very high Awareness Level (say 60+) may possibly be able to alter an entire field (i.e. distorting entire terrain, spawning a small army, destroying the field) whereas one with low Awareness Level can alter the system much less significantly. A field/area altered by an AI would then become a restricted area until fixed by a Gamemaster or CC Administrator.
Game Masters are CC Corp junior members who present themselves as regular players. They interact with regular players to get direct information and feedback regarding the game, whether on little matters such as a wonky code in the Root Town or strange happenings in fields. They are generally in contact with core CC Corp staff to give monthly and/or weekly reports or receive new objectives. To some degree their characters are ‘hacked’ since they can bypass restricted areas like Hackers.
> All Gamemasters must have started ICly as level 1 players. It is quite rare for one to have created their character at an above level. However, when you apply, you may apply with them within a level range of 1~30. Applying them with a level higher than 1 means that they've been GMing for some time now and are thus at that current level. There's no need to have them start out as GMs who've "just been born", so it's ok to want to play one who has been GMing for some time. Don't see it as a means to simply skip a bunch of levels quickly. Rather, consider whether you want your GM to already be a somewhat older character within the game. All skills/spells should be filled out according to the level they are at when you apply.
> It is also within their duties to reprimand misconduct from players, sort out abnormalities if it's within their capabilities, and restrict hacker activities as much as possible.
> Gamemasters do not have the power to significantly alter the game's system. They may mess around with basic settings such as background music but more critical powers such as messing with a player's variables or area data can only be handled by Admins.
Players with an extensive knowledge on programming and the capability to be able to hack into "The World"'s system.
> I'm sure you know this from reading the rules, but genius-level hackers are entirely frowned upon here. Things such as being able to shut down the entire system, or bypass ALL of CC Corp's top-notch security is just impossible for any single person.
> Outside of god-modding the system, hackers are free to do pretty much whatever comes to mind. For example, you could hack the climate of a field to rain daisies or something... However! Take heed that the larger and more inconspicuous the hack, the higher the chances that you'll be caught by CC Corp or a Gamemaster. If you are caught you WILL be punished.
> Hackers who are noted to be abusing their abilities will get a prompt visit by CC Corp and likely become disabled or stripped of their character (read: status removal).
A Reborn God is a special case of RPC. It's a sort of species that is handed down to particular players through the site's plot advancement. A player that has become a Reborn God acquires a new set of skills and abilities that are unique in all of "The World" and specific to that god. They resemble Vagrant AIs somewhat in that they can alter the data that surrounds them to a certain extent.
> When a character becomes a Reborn God, they start out with a minimum amount of skills belonging to that god. However, through character development, the Reborn God is able to unlock more of its abilities. Actively searching out key NPCs and characters to help the Reborn God's circumstances is crucial for his/her development.