HOMEPAGE: Vance Finiraldi
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Post by Vance Finiraldi on Nov 22, 2012 20:11:36 GMT -5
welcome to the personal computer of:
Claude Bertrand
general
Player Address || Vance Finiraldi
Date Registered || Nov 22nd, 2022
D.O.B || July 13th, 1998
Location || Kyoto, Japan
Gender || Male
Nationality || Japanese
Ethnicity || Japanese/Caucasian
Class || Blademaster
Race || Human
Template Credit goes to C A K E
Post by Vance Finiraldi on Sept 13, 2013 16:49:41 GMT -5
- Saoirse (Lv. 64/EM Light): A broadsword modeled after Vance's original starting weapon, Memoir, and bearing the other name he once considered for his former guild, Aontacht. Unlike its sister sword, the actual length of its blade is slightly longer, and the metal sheens of a faint, silvery blue, with a cutting edge much sharper than that of its predecessor.
- Memoir (Lv. 0/Unusable): A sabre modeled after after Shiavona broadswords used by heavy cavalry in centuries past. The blade is straight and double-edged to allow for more competent thrusts as well as slashes, and the metal itself is of a reddish gold. Its black steel basket hilt with imbedded quillons offers adequate protection for its user's fencing hand. The blade was completely shattered during Claude's battle against Lanceor. It is unusable as is, but Vance keeps the remaining hilt on his character for sentimental reasons.
- Gae Assail (Lv.63/EM Darkness): Once a holy weapon wielded by a god, this spear has been corrupted by the twisted natures of its wielders once it was obtained by mortal hands, as its blade felled innocent after innocent. It is said that those who inherit it are driven forward by a near-insatiable lust for battle and vengeance till their life is wasted away.
- Birthday Lightstick: Gives the user of the weapon an additional 30% chance of blinding an enemy upon attacking.
- Divine Popsicle: Gives the user of the weapon an additional 30% chance to inflict freeze upon enemies.
- Super Soaker of Justice: Reign justice upon your enemies by means of H2O to the face! The Super Soaker of Justice causes water based damage to a target. It shoots a continuous, high powered stream of water for about 30 s before needing cool down. Needs refill every 15 uses.
Post by Vance Finiraldi on Sept 15, 2013 1:53:07 GMT -5
Consumables
- Health Drink x2
- Smokescreen x2
- Revival Medicine x1
- Cherry Soda x1 - Grants a character immunity to status ailments for the duration of 5 own posts. (no longer available)
- Pretty Firecracker x3 - Don't be deceived. These can be deadly! Reduces the speed of nearby enemies by 20% for 2 posts
- Saint's Snowball x1 - A magical snowball. 50% chance of causing freeze upon use on a target.
- Golden Turtle x1 - Summons a party of 3 turtle plushies dressed in adorable R:Fusion class garments. Because a plushy turtle with a tiny wavemaster staff/hat is adorable. After summoning them, they will attack the monsters around them. They will do no damage but the monsters will be so captivated by their cuteness that they will be unable to attack for that posting round.
- Dark Chocolate Dubloon x4 - Upon consumption, the user will recover a small amount of HP and SP. Additionally, their bodies will turn to shimmering gold for five minutes.
- Enchanted Pocket Coinglobe x4 - A common trinket of Nifl Phant. Boosts physical and magical defense by 35% for three turns.
- Freeze Charm x4 - Randomly seals one of the enemy's buffs for the duration of 3 posts
- Ice-Cold Cube x4 - Causes a small explosion of icy mist when thrown. All targets enshrouded by the mist will become inflicted with slow.
Special Items
- Wings (lightning)
- Weapon Elemental effect: Light (Saoirse)
- Weapon Status effect: Seal (Saoirse) [50% Chance]
- Flight Ability (shop item)
- Zurre Lightning Beads (Final Form): Beads imbued with the power of the newly born god of lightning, Zurre. Whomever wears them will be able to wield Zurre’s blue lightning. All lightning-elemental output damage is increased by 1 and all lightning effects become electric blue.
- True Love's Kiss: A pair of crystal rings. The user holds unto one and gives the second ring to someone else. The two will then share the vitality(HP) of the highest leveled player. However, if either player dies, the other dies as well. [Second Ring-bearer: N/A]
- Fairy Bracelet: A bracelet containing fairy magic. When equipped, all skill attacks are now area-wide attacks, however the user gets 1 random debuff per turn (debuffs may stack).
- Wally Hunting Glasses: When this is equipped, all item and hidden item locations within the area map are revealed. However, the user will not be able to see more than 5 feet ahead and areas that have been traversed through already are no longer recorded in the UI map.
- Manyleague Boots: A magical pair of boots. When equipped, a user's speed is multiplied by 2, but damage received is also multiplied by 2. Enemy/Player attacks may now result in any one of the user's items being stolen at random (special items not affected. speed boost does not stack.)
- Smackjack Deck: A set of ten cards of Nifl Phant design that are used in the popular winter gag, Smackjack. The owner gets a player to draw a card then proceeds to smack them regardless of their draw. In combat, summons an invisible force to 'smack' and deal mild physical damage to all nearby enemies (Infinite use; 4 turn cooldown)
- Candy-Striped Coat: A buccaneer's coat in a red-and-white striped print that increases Water Elemental Resistance by 15%. The mark of Nifl Phant's Navy is emblazoned on the front ends of the collar. When worn with the Candy-Striped Tricorne, Candy-Striped Coat grants a bonus 15% damage increase to all Water-element attacks
- Candy-Striped Tricorne: A buccaneer's tricorne in a red-and-white striped print that increases Water Elemental Resistance by 15%. The mark of Nifl Phant's Navy is emblazoned on its front. When worn with the Candy-Striped Coat, Candy-Striped Tricorne grants a bonus 15% damage increase to all Water-element attacks.
- Snow Fairy's Tears: A pair of earring accessories. When equipped, healing spells and skills are moderately boosted in healing power.
- Golden Bell Necklace: Will occasionally produce a clear bell ring when equipped. The user will become unable to ambush enemies after equipping, but a mysterious power will alert of nearby enemies and protect the user from ambushes in return.
- Spirit of Sharing: When this ring is equipped, all single-target buffs the user receives will be shared with all party members. Similarly, all single-target debuffs received will also be shared with all party members.
Pets
- Oina (Strength) [Lv. 7] - Gluttonous
- Cake Fairy Chococo [Lv. 1] - Flirtatious - Rhianu
- Ribika [Lv. 1] - Humorous - Reno
- Monta [Lv. 1]- Boisterous - Tannon
- Spirit of the Spring [Lv.1] - Impish - Myfanwy (0/5 Total XP to Next Level)
Misc.
- First Keyword: "Conceiled" [Seems to be an important clue as to the whereabouts of Tazu.]
- Anecdote from Elfen x1 ["I have a friend I used to play with. He's a funny-looking rat person. But daddy drags him everywhere and won't let me play with him anymore. I haven't see him since mommy and daddy fought. Maybe Elfed knows where he is now."]
Post by Vance Finiraldi on Jul 17, 2022 0:56:25 GMT -5
Name | Skill or Spell
| Prerequisites | Description | Self, Area, or Unit | Damage Output | Element | Status Effect(s) | Stat Effect(s) |
Skill Name | Skill/Spell | lv.0 | Skill description | Self/Active/Unit | Low/Medium/High/Very High | Element | Status Effects | Stat effects |
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Skills in the original list format for now until I get around to putting these in tables.
- Parry (Target: Self, Lv. 0, Damage: N/A)
Hold a defensive stance for 1 second. The next physical attack damage will be slightly reduced if successful. - Sword Flash (Target: Unit, Lv. 0, Damage: Low)
A fierce lunge. Critical hit guaranteed if preceded by a successful parry. - Ogre Sword (Target: Area, Lv. 0, Damage: Low, Debuff: Defense [Low, One Turn]
A quick sword draw. - Razor's Edge (Target: Unit, Lv. 5, Damage: Medium)
A razor sharp sword slash. - Sharpen Sword (Target: Self/Passive, Usable after Parry, Lv. 10, Buff: Attack [Low, One Turn])
A strike to end a disaster. - Shadow Dragon(Target: Area, Lv. 15, Damage: Medium)
A swift dance of shadow strikes. - Counter Finish (Target: Unit, Usable after Parry, Lv. 20, Status: Cripple, Damage: N/A, Cooldown: Two Turns)
Automatically counter the enemy with a sword strike after a successful parry. Reduces mobility. - Cross Cut (Target: Unit, Lv. 40)
An 'X' cut to an enemy, shredding armor. - Sharpen Focus (Target: Self, Usable after Parry, Lv. 60)
Your mind becomes exceptionally clear, reducing the duration of harmful debuffs by one. - Master of Counter (Target: Self/Passive, Lv. 60)
Allows the user to choose between Counter Finish and Sharpen Focus on a successful parry. - Spike Wave (Target: Area, Lvl.requirement: 20, Zurre God up)
Strike the ground with a bolt of gold lightning. All nearby enemies are struck with Paralysis - Storm Stepping (Target: Self (Active), Lvl.requirement: 60)
You wield your power with the ease of natural instinct. When Zurrestorm spits out a lightning bolt, you may use the lightning to instantly move to the point of impact. - Thunder Clap (Target: Area, Lvl.requirement: 80, Damage: High/Med)
Imbue your hands with the force to punch out silence and clap. All nearby enemies will be blown away by a massive sonic boom. The closer the enemy is to you, the more damage they receive.
- Zurrestorm (Target: Area, Lvl.requirement: N/A, Damage: Low)
You realize, after being born, that lightning comes naturally to your beck and call. Though it appears in a strange color, it is the element you are most familiar with. Summon a storm to the field and strike all enemies with blue lightning upon the initial cast. Bright rain will fall after the first turn. Lightning will fall randomly on the field on every turn after the first. Enemies that stand to close will be hurt by splash damage. - Gather (Target: Self, Lvl.requirement: N/A)
Zurrestorm's lightning naturally falls upon you and is absorbed into your body. You temporarily assume [Zurre God] form and your arms and weapon now emits vicious, blue electricity. All attacks are converted to lightning elemental attacks. - Discharge (Target: Area, Lvl.requirement: 0, Zurre God is up, Damage: Low)
Release a bolt of blue lightning from your fingertips and scorch your enemy. - Chain Detonate (Target: Area, Lvl.requirement: 40, Damage: Medium)
All enemies who are inflicted with Paralysis will suffer a small explosion, one after the other, and be immediately stripped of the effect. Power is increased with the number of enemies targeted. - Martyrdom (Target: Party, Lvl.Requirement: N/A) (CUSTOM; NEEDS REAPPROVAL)
Enshrouds the spellcaster's party in a crimson aura for a duration of three rounds. While active, Defense and Magic Defense are moderately boosted for the entire party. Damage inflicted on the party members, except for the force of impact itself, will be diverted to the spellcaster instead. The spellcaster is unable to use other spells or skills while the spell is active. Martyrdom has a cooldown of two rounds.
Post by Vance Finiraldi on Jul 23, 2022 5:12:00 GMT -5
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