Post by CC Corp on Jul 7, 2020 12:16:27 GMT -5
//PROPS_OF_THE_WORLD
Fields and Dungeons have been upgraded in R:Fusion to further enhance a player's experience as they adventure throughout The World. Various interactive props have been added into the different types of areas for the benefit of those adventurers that seek to maximize the use of their surroundings to their advantage in battle.
//FIELD_PROPS
//DUNGEON_PROPS
Effects: Causes Stun and low Fire damage to enemies standing underneath it. If severed or frayed by a non-incendiary projectile, a Hanging Rope is left in its place. Fire magic and projectiles will burn the rope up completely and render it unusable.
[li]Hanging Rope
A rope long enough to swing from.
Effects: Can be used to travel to otherwise inaccessible areas of a dungeon. Disappears immediately if the rope is damage by fire or a projectile.
[/li]
[li]Poisonshroom[/li]A small, poisonous mushroom that grows in dark, damp places.
Effect: Can be eaten to become inflicted with poison or use as material for other setups.
[li]Secret Chamber
A small chamber built into the dungeon wall or floor, usually hidden behind a trap door or fake wall.
Effect: If undetected, enables [Ambush]. The target's presence can no longer be picked up by enemy radar or system map. Becomes invisible to player enemies. If engaged in combat, enables [Cover] against area-wide spells, but the chamber will fall apart after one attack.[/li][/ul]
Fields and Dungeons have been upgraded in R:Fusion to further enhance a player's experience as they adventure throughout The World. Various interactive props have been added into the different types of areas for the benefit of those adventurers that seek to maximize the use of their surroundings to their advantage in battle.
//FIELD_PROPS
- Tall Grass
Crouch low in this foliage to avoid detection.
Effect: Enables [Ambush]. The target's presence can no longer be picked up by enemy radar or system map. Becomes invisible to player enemies. - Pile of Loose Sand
Can be picked up and thrown or raised in an explosion of dust, impairing enemy visibility.
Effect: Causes blind. - Abandoned Tool Box
Contains either a shovel or netting. Can be combined with other props to set up traps.
Effect: The shovel by itself can be used to dig a pit trap that ensnares a monster for 2 turns. The netting can be combined with a Thunderbug to create a Shock trap that shocks monsters and inflicts paralysis on them. - Diffused Bomb
Does nothing by itself, but can be combined with other props.
Effect: If combined with a Thunderbug, can create a Thunderbomb that does low, lightning damage to an area. If combined with a NightNightBug, can create a Sleepbomb that puts enemies to sleep in an area. - Exploding Barrel
Strike this barrel to cause some damage.
Effect: Nearby enemies or allies take low damage. - Gust of Wind
Step into the gust for some high flying fun!
Effect: A player stepping into the swirling gale on the ground is sent high into the air, before being brought down slowly. From here they will have a good view of the field. No skills, spells, or attacks may be used while in the air due to the strong air currents restricting movements. - Thunderbug
An insect that shoots out electric sparks. Prefers darker areas.
Effect: Can be eaten to gain lightning elemental properties to all attacks for 1 post or use as material for other setups. - NightNightbug
An insect with a weird, chemical makeup.
Effect: Can be eaten to put yourself to sleep or use as material for other setups. - Large Boulder
Crouch behind this boulder to avoid detection or use as cover.
Effect: If undetected, enables [Ambush]. The target's presence can no longer be picked up by enemy radar or system map. Becomes invisible to player enemies. If engaged in combat, enables [Cover]. The target becomes significantly harder to hit with ranged attacks from one side. Useless if an enemy encounters the target from behind - Lichi Grass
Furry, yellow grass with a smell that most monsters hate.
Effect: Hold unto this grass and significantly reduce aggro on you from beast-type units.
//DUNGEON_PROPS
- Diffused Bomb
Does nothing by itself, but can be combined with other props.
Effect: If combined with a Thunderbug, can create a Thunderbomb that does low, lightning damage to an area. If combined with a Poisonshroom, can create a Poisonbomb that inflicts enemies with poison in an area. - Crumbling Wall
The wall is weak from wear and age. Knock it down and stand clear! Attack the wall and cause it to fall down on all targets below.
Effect:Causes Knockdown on any target in the area of the falling debris. - Support Pillar
Hide behind this pillar to avoid detection or use as cover.
Effect: If undetected, enables [Ambush]. The target's presence can no longer be picked up by enemy radar or system map. Becomes invisible to player enemies. If engaged in combat, enables [Cover]. The target becomes significantly harder to hit with ranged attacks from one side. Useless if an enemy encounters the target from behind. - Exploding Barrel
Strike this barrel to cause some damage.
Effect: Nearby enemies or allies take low damage. - Torch
Use this to provide light in dark places.
Effect: Illuminates dark regions of a dungeon in a small radius. The player holding the torch may not use any skills and spells so that the torch does not get extinguished. Hitting an enemy with the torch will do low damage. - Thunderbug
An insect that shoots out electric sparks. Prefers darker areas.
Effect: Can be eaten to gain lightning elemental properties to all attacks or use as material for other setups. - Ceiling Lamp
Effects: Causes Stun and low Fire damage to enemies standing underneath it. If severed or frayed by a non-incendiary projectile, a Hanging Rope is left in its place. Fire magic and projectiles will burn the rope up completely and render it unusable.
[li]Hanging Rope
A rope long enough to swing from.
Effects: Can be used to travel to otherwise inaccessible areas of a dungeon. Disappears immediately if the rope is damage by fire or a projectile.
[/li]
[li]Poisonshroom[/li]A small, poisonous mushroom that grows in dark, damp places.
Effect: Can be eaten to become inflicted with poison or use as material for other setups.
[li]Secret Chamber
A small chamber built into the dungeon wall or floor, usually hidden behind a trap door or fake wall.
Effect: If undetected, enables [Ambush]. The target's presence can no longer be picked up by enemy radar or system map. Becomes invisible to player enemies. If engaged in combat, enables [Cover] against area-wide spells, but the chamber will fall apart after one attack.[/li][/ul]