Name | Skill or Spell
| Prerequisites | Description | Self, Area, or Unit | Damage Output | Element | Status Effect(s) | Stat Effect(s) |
Whistle | Skill | Lv. 0 | Summon a small companion based on one of the following elements:
Earth, Wind, Water. Companion shares your hp. Only 1 Companion can be on the field at a time. | Self, Active |
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Engage | Skill | Lv. 0, Companion up | Send your companion to act independently and harass the enemy.
| Unit | Low | Companion Element |
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Mystic Arrow | Skill | Lv. 0 | An arrow shot dipped in magic powder. Reduces the enemy's awareness.
| Unit | Low |
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| Reduces aggro on self. (pvp effect changes to enemy accuracy is slightly reduced)
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Retreat Shot | Skill | Lv. 5 | Fire an arrow while leaping back to a safer distance. User is now at long-range distance.
| Unit | Low |
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| Accuracy slightly increases. |
Heartsblood | Skill | Lv. 10, Companion up | For every turn the companion is on the field, increase its attack power by 1. Companion summon is canceled on the turn it reaches maximum damage output.
(low -> medium, medium -> high)
| Self, Passive |
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Blitz Storm | Skill | Lv. 15 | Fire a barrage of arrows while in the air. If Companion is Up, Blitz Storm becomes a pincer attack between user and Companion
| Area | +Low Companion Damage |
| Removes Airborne |
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Soulsfire | Skill | Lv. 20, Companion up | Increase the size and elemental options for your companion to: fire, light, dark. Your companion is now equipped with Soulsfire Armor, delaying summon cancel of Heartsblood by 1 turn.
| Self, Passive |
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