Name | Skill or Spell
| Prerequisites | Description | Self, Area, or Unit | Damage Output | Element | Status Effect(s) | Stat Effect(s) |
Battle Spirit | Skill | Event | The amount of time it takes to charge up Brave Hero's Staff is cut in half, allowing for quick spells in battle. | Self, Passive |
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Craft Spell | Skill | Lv. 0 | Allows the user to craft a spell of a specific element and type as according to The World's Spell System. All newly created spells must be submitted to the Character Upgrades, except when creating your application.
| Self, Passive |
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(La)Repth | Spell | Lv. 0 | Heal a slight amount of HP
| Unit (Area) | Medium (Low) |
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(Gi)Lei Don | Spell | Lv. 0 | Light pierces a single enemy
| Unit | Low (Medium) | Light |
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(Hua)Rip Duk | Spell | Lv. 0 | Cure a single unit of Poison Status | Unit (Area) |
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Heal Mastery I | Skill | Lv. 5 | Repth can now toggle between area and single-target. User can now attach the prefix "La" to Repth to make it area-wide. Single target heals are more powerful than area heals. (low -> medium for single target heals)
| Self, Passive |
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LaLei Zot | Spell | Lv. 5 | All enemies in an area are raised by pillars of light
| Area | Low | Light |
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(Hua)Rip Suvi | Spell | Lv. 5 | Cure a single target of Paralysis Status | Unit (Area) |
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Nature Mastery I | Skill | Lv. 10 | All spells are upgraded to intermediate. User can now attach the prefix "Gi" to their spells to cast the intermediate version. (output Low -> medium)
| Self, Active |
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(Gi)Juk Kruz | Spell | Lv. 15 | Wood converges on a single enemy
| Unit | Low (Medium) | Wood |
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(Hua)Rip Fin | Spell | Lv. 15 | Cures a single unit of Seal Status
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Rip Maen | Spell | Lv. 15 | Revives a dead player with some HP.
| Unit | Low |
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Heal Mastery II | Skill | Lv. 15 | Cure spells can now toggle between area and single-target. User can now attach the prefix "Hua" to a cure spell to make it area-wide.
| Self, Passive |
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Lifeline | Spell | Lv. 20, Ally Nearby | Cast a thread of light to connect you to a specific ally. You are now that ally's life support. Damage and debuff (duration) will be split in half and shared between the two. Also, Healing Output increases by 1 when ally HP drops below 50%. The line is cut if distance between yourself and ally becomes long-range. (low -> medium)
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| Shared Debuffs | Shared Debuffs |
Dark Fate | Spell | Lv. 40 | Cast a thread of light to connect all enemies. The damage and debuffs of any one connected unit is now multiplied across all connected units.
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| Shared Debuffs | Shared Debuffs |