Post by CC Corp on Jun 25, 2020 22:03:12 GMT -5
This here's the Theta Server Quest Shop. No stray dog'an take these. Yer got'a be special. And I ain't talk'an 'bout no silky tail! Yer better follow they's rules 'fore pick-a-pin yer quest!
01. Read the summary of the quest you're interested in carefully. It'll often contain specifics on how to start or clear it.
02. The title of your thread should match with the name of the quest that's underway, except for fields & dungeon threads , which must be created using keywords. You can also play out your quest in any of the CC Corp pre-made threads if they fit the location conditions.
03. How you go about the quest is up to you! So long as the starting and clear conditions are met, everything else is free form rp.
04. Once completed, submit your thread(s) to Character Upgrades, so an Admin can adjust your account with the quest rewards.
05. Monster levels will always default to the average between levels of all party members.
06. Have fun.
Note: 1exp = 1 post's worth of exp
Name: Escort The Lost Sprites
Summary: The Luminary of Dol Dona has been working hard ever since his ascension to establish and keep friendly ties with the Hidden Sprite Village. Unfortunately, these little rascals just can't be helped sometimes. They'll occasionally wander into town unsupervised and get into trouble. It's an unspoken rule among Dol Dona residents to never hurt the creatures, however. You've been tasked to help escort these wayward sprites back to their hidden village. There are 4 Sprites that need to be escorted. Upon accepting the quest from the shop, you'll find the sprites huddled at the Pet Pasture. Be careful about thieves and hungry beasts along the way!
Details:
- One of the sprites will try to stray from the party every other turn.
- The ice sprite has a cold and will sneeze every three turns, inflicting a random party member with Freeze.
- The wind sprite will try to fly away right before the end of the quest.
Clear Conditions:
- Safely escort all 4 Sprites to their Hidden Village.
Restrictions: lv26+, min. 8 posts per player
Location: A road or woodland field type area in Theta.
Rewards:
- 90exp
- 100gp
- Cold Pills x1 [Consumable. Removes Freeze]
- Sling Shot x1 [Consumable. Grounds a small-sized flying target for 1 turn]
- Wood candy x5 [Tastes like bark , but the Sprites love it. Boosts earth elemental attacks slighty.]
Repeatable: yes
Name: The Great Grunty Escape
Summary: It's unbelievable how grunties are treated as pack mules in Mac Anu. The grunties have finally cracked under the many years of oppression. But they are stubborn creatures and refuse to wallow in the despair of their circumstances. So they decided to escape Mac Anu and seek asylum in Dol Dona, where beast races are treated with more respect(?). After accepting this quest, your player avatars will be transported to the location of the quest's starting point. Additionally, your avatars will have turned into grunty versions (R:1) of themselves. Your goal is to cross the dangerous lands between Mac Anu and Dol Dona and safely reach the Beastman City, where your avatars will return back to normal.
Details:
- All active class skills and items will become disabled upon accepting the quest, but passives may still be activated.
- Human speech will become disabled upon accepting the quest. You may only make grunty noises to communicate with your partner.
- Grunties can eat the grass or edible fruits on the way to restore health or fatigue.
- You can make up whatever attacks a grunty can do, so long as it makes sense.
Clear Conditions:
- Survive through the wild and reach Dol Dona's gates.
Restrictions: lv26+, min. 5 posts per player
Location: Any field type area in Theta.
Rewards:
- 90exp
- 100gp
- Grunty Mask x1 [Consumable for one thread. A mask shaped like a grunty's face. All enemy aggro will immediately max out on the user]
- Grunty Weights x1 [Consumable for one thread. Why would a grunty wear this...? Speed slightly decreases, but the user becomes impervious to stagger]
Repeatable: yes
Name: Street Brawling is Prohibited
Summary: [Instance Quest] The beastmen of Dol Dona are usually a peaceful race that is easy to coexist with, but it seems there will never be a shortage of punks out to cause trouble in any city. A commotion just broke out in the middle of the Windmill Plaza. Help The Luminary maintain order in the city by breaking up the fight. Upon accepting the quest, the Windmill Plaza will become an [instance dungeon]. You only need to step in it to "enter" the dungeon. The fight will have already started after stepping into the instance dungeon. Pvp constraints apply.
Details:
- There are 4 beastmen involved in the fight. They are all lvl 26 Tribal Grapplers.
- The 4th beastman is a mini boss. He's a lvl 30 Nine Dragon.
Clear Conditions:
- Defeat all the beastmen involved with more than half of your hp left.
Restrictions: lv26+, min. 8 posts per player
Location: Windmill Plaza
Rewards:
- 210exp
- 200gp
- Fake cat ears [Headpiece molded after the majesty ears of the Beastmen Luminary. Beasts will look at you with awe. Moderately reduces aggro on self against beast type monsters.]
Repeatable: no
new!
Name: Sources of Power I
Summary: New forms of energy to power the technological marvels of The World are always just around the corner of people's imagination. They burst with life all around us, waiting to be discovered. Now go out there and bring forth a revolution! This quest will be randomly triggered after spending 'X' amount of time in the presence of lightning. A prompt will alert you that a new source of energy can be harnessed. If you accept the quests prompt, you will immediately gain the ability to collect the lightning.
Details:
- The player will be randomly hit by nearby lightning right after the quest starts.
- A [lightning cell] can be "collected" by resisting the force of a lightning strike for 3 seconds. The item will spawn in the palm of your hand.
- You will incur lightning elemental damage from these strikes of medium-level magnitude. Quest will fail if you die before clear conditions are met.
- 40% chance to become inflicted with paralysis during the harnessing. You can still be hit by lightning while you're paralyzed.
Clear Conditions:
- Collect 10 [lightning cell].
- Deliver cells to the elves in New Fort Ouph's [The Watcher's Tower].
Restrictions: lv26+, min. 8 posts per player
Location: Any area with sources of lightning
Rewards:
- 200exp
- 400gp
- Hand of Lanceor (rewarded on first clear) [ A pair of worn-out gloves. Will morph into the user's weapon of choice with a matching level. All attacks with this weapon are registered as lightning elemental. If used by a mage, an additional line of lightning damage will be added to their spell's original elemental damage. If the original element is lightning, the spell will be boosted.]
Repeatable: yes
new!
Name: The Beating Hearth
Summary: Fantastical news has reached the city. There has been sightings of a strange castle slowly crossing through the mountains. Looking like a nightmarish mishmash of myriad housing structures taped together with magic, the janky building is seemingly barely able to to keep itself from falling apart as it wobbles across the land. Strangely enough, no one's ever been able to physically approach the moving castle. You need to go through a special door... A lone door has appeared in one of the islands of New Fort Ouph, standing seemingly without any frame or hinges to hold it up. Upon entering through this door, you will immediately fall into a [Quest Instance] and the door will close and disappear behind you. You are now standing in front of a sizable hearth, inside the house of Howl, a mysterious magician of unknown origins. The hearth crackles and pops and begins to speak to you after some time. Since you're fated, it humbly requests for your aid so it can cross the mountain safely. Should you accept, a prompt with further details about the quest will open.
Details:
- This map is a hybrid field/dungeon. The area inside the house is a [dungeon] and the mountain area outside is a [field].
- The sky will darken and a "meteor shower" will fall shortly after the quests beings. Some of these stars will continuously strike the house, dwindling the hearth's hp. Some will fall to the ground as enemy units that you will need to defeat. The stars are light elemental in nature.
- Collect nearby materials such as coal, wood, cloth, etc., to regenerate the hearth's hp.
- The house will also start crumbling on the inside halfway through the quest, causing the hearth to suffer huge defense debuffs. Follow the hearth's instructions to repair it.
- The stars' abilities can inflict confusion debuff.
Clear Conditions:
- Defend Howl's Castle against the meteor shower at least 3 times.
- Repair Howl's Castle at least 2 times.
- Feed the Hearth at least 3 times.
Restrictions: lv35+, min. 8 posts per player
Location: Θ Moving Howl's Castle
Rewards:
- 500exp
- 150gp
Repeatable: no