Post by CC Corp on May 29, 2022 10:02:43 GMT -5
//THE_WORLD_SPELL_SYSTEM
Basic magic in [The World] has its own nomenclature by which base classes typically construct their spells. By combining a series of prefixes, suffixes, and root words, spell casters are able to make a wide variety of spells to fit their preferences. As we are a freeform rp, outside of the general classifications of the spell's element, strength, and type, you are free to rp the way these spells look and feel in your posts.
//CRAFTING_YOUR_SPELL
*Root = element
*Suffix = type
*Prefix = strength
The way to create a spell is as follows:
1. Choose a root word. This root word will define the element of your spell.
2. Choose a suffix word. This suffix word will define the the spell's behavior type.
3. Prefix words define the strength of your spell. You do not need to choose a prefix word. These become available to you as your character levels up and are automatically attached to your spell.
Root Words
-- Wavemaster Exclusive --
1. Vak for fire spells
2. Rue for water spells
3. Gan for earth spells
4. Zan for wind spells
5. Ani for dark spells
6. Rai for lightning spells
-- Harvest Cleric Exclusive --
1. Juk for wood spells
2. Lei for light spells
3. Rip for cure(status condition) spells
Suffix Words
*These suffix words do not apply to healing or cure spells
1. Don for piercing type spells
2. Zot for raise type spells
3. Kruz for converge type spells
4. Rom for tornado type spells
-- Cure Exclusive --
1. Duk for poison cure
2. Mumin for sleep cure
4. Fin for seal cure
5. Suvi for paralysis cure
6. Ranki for confusion cure
Prefix Words
1. Gi for intermediate elemental spells
2. Or for advanced elemental spells
3. La for area healing spells
4. Hua for area cure spells
5. Pha for advanced single target heals
6. Phal for advanced area heals
Example combinations
1. Gan Don [earth pierce spell]
2. OrGan Rom [advanced earth tornado spell]
3. Rue Don [water pierce spell]
4. OrRai Kruz [advanced lightning converge spell]
5. HuaRip Suvi[cure entire team of paralysis]