Name | Skill or Spell
| Prerequisites | Description | Self, Area, or Unit | Damage Output | Element | Status Effect(s) | Stat Effect(s) |
Whistle | Skill | lv.0 | Summon a small companion based on one of the following elements: Earth, Wind, Water. Companion shares your hp. Only 1 Companion can be on the field at a time. | Self, Active |
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Engage | Skill
| lv.0, Companion Up | Send your companion to act independently and harass the enemy. | Unit | Low | Companion Element |
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Mystic Arrow | Skill
| lv.0 | An arrow shot dipped in magic powder. Reduces the enemy's awareness. | Unit | Low |
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| Reduces aggro on self. (pvp effect changes to enemy accuracy is slightly reduced) |
Retreat Shot | Skill
| lv.5 | Fire an arrow while leaping back to a safer distance. User is now at long-range distance. | Unit | Low |
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| Accuracy slightly increases.
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Heartsblood | Skill
| lv.10, Companion is up | For every turn the companion is on the field, increase its attack power by 1. Companion summon is canceled on the turn it reaches maximum damage output. (low -> medium, medium -> high) | Self, Passive |
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Blitz Storm | Skill
| lv.15 | Fire a barrage of arrows while in the air. If Companion is Up, Blitz Storm becomes a pincer attack between user and Companion | Area | Low +Companion damage |
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Removes Airborne
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